
October 9th, 2002, 08:59 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions mod Version 2.5.1 available
Quote:
Originally posted by Phoenix-D:
"* Made it possible to research the new armor technologies using the old armor
components from games started with earlier Versions of Proportions, to
allow players who had deployed these technologies in existing games to more
easily develop the technology they had already been using."
How does this work? I'm looking at the text files and it's not making sense..
Phoenix-D
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Say you have Armor Tech Level V in Proportions 2.4.2, and you want to retain the ability to build Stealth Armor II in Proportions 2.5.1. Before you upgrade to 2.4.2, make sure you have two examples of Stealth Armor II (or one of I and one of II) that you don't mind analyzing. If you don't want to deconstruct any existing ships, then build a couple of engineless escorts, for example. Then upgrade to 2.5.1. Then analyze them, and you'll get the new Stealth Armor tech area at level 2.
What I did in 2.5.1 was add the new tech areas as requirements for the old, now-inaccessible, special armor components. In 2.5, if you analyzed the old stuff, you wouldn't get anything, because the old components didn't have the new tech areas as requirements.
PvK
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