
October 12th, 2002, 08:46 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions mod Version 2.5.1 available
Quote:
Originally posted by Suicide Junkie:
Say, since you have some AIs made, have you thought of starting a TurnBlitz - style PBW game of Proportions?
Blitzing turns should allow you to actually develop planets in a multiplayer setting...
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This sounds like a really good idea, SJ, and I had thought of it, but not all that much. But ya, with more thought, it does sound quite interesting.
What I had thought about more was using advanced saved games, perhaps from leaving the AI for a long period, or from taking existing games that were played for a long time, and using those.
Examples:
* Use the auto-turn generator to let the AI play say 100-500 turns, or whatever (probably with high or medium research costs, not low, unless you want a high-tech game), and then give empires out to players.
* Take someone's game where they got into a position where the AI's didn't seem like a challenge, and then give all the AI empires to players, and give the human empire to an AI.
But ya, turn blitz sounds cool and a good test of late game situations in Proportions, which I think would be quite interesting.
Another option, for those who like slower turn rates, but want to play in a more developed quadrant, would be to turn blitz for some weeks, and then slow down the turn rate to a normal rate after the AI has developed things.
PvK
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