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Old October 10th, 2002, 04:13 PM
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Default Re: Zero Resource Production game idea

Quote:
Originally posted by Jmenschenfresser:
You could use a modified map with starting positions and a few added planets named 30 Points or 60 Points, etc.
I like this idea. You could even do it with a random map. Have a quadrant with three different system types, red star, blue star, white star. And give x number of points for people controlling each color star. You'd need to have a definition of "control" then. Your planet idea could be done as well. Simply add a special planet description to the sector types. "This planet is worth X points" or whatever. You wouldn't know till the game started how many total points are up for grabs. Every so often you have the players post how many ponts they control, and then when someone has enough to "declare victory" you simply have someone look at their turn and verify it.

Prety cool idea. Wouldn't even have to be done with the no resource production games. Any game could do this.
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