Re: Zero Resource Production game idea
With a small number of victory point planets you are probably better off making a map. What I was thinking of was a little larger in scale. You would have enough vicroty point planets so that the randomization of the game would scatter them around pretty good. Someone might get lucky and have a couple in their home system or close by or something. But those wouldn't be enough to declare victory.
In the case where the planet is the wrong type, the player would either have to accquire that colony tech. Or you could allow a player to have the points for that planet without a colony as long as they keep ships there and prevent anyone else from colonizing it or having ships in the sector.
Geoschmo
[ October 10, 2002, 15:39: Message edited by: geoschmo ]
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