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Old October 11th, 2002, 05:28 PM
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Default Re: Zero Resource Production game idea

Quote:
Originally posted by Mylon:
This sounds broken... A planet with enough intial resources and a value improvement plant can produce an infinite number of resources! That sorta defeats the concept of a finite resources game. Granted, the whole point of the value improvement plants is to "generate" resources, so it might make more sense for them to generate a fixed number of resources instead of doing so as a percentage. This is still infinite resources, but hopefully on a smaller scale. Perhaps enough to supply 3 mineral mining facilities.
I wont disgree with you that it doesn't make a lot of sense. There have been many people that have chosen to turn off the planetary utilization tech area for finite resource games. Your suggestion would work, but it wouldn't work for the regular game though. He had have to hard code some sort of flag to tell if the game was finite of infinite resource, and process the value planets differntly. I suppose that would be doable with the ability value 2 entry for the facility.

I know you can mod in a negative value resource plant that will put resources back in the ground for a particular planet. But it takes them out of your empire pool to do it, so that's kind of self defeating.

Geoschmo
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