Re: newest beta patch?
"Well, you can easily get 3k of racial points. Just take away some of your repair ability and ground combat. Or, for the religious, take away your aggressiveness. You will gain lots and lots of points and you really don't need this skill as you hit the enemy anyway."
For that same 3000 points you could get Hardy Industrialists, 120 Construction, 120 mining, and a 12% maintaince reduction. This races produces at 5280 per turn on turn one; enough to pop out a colony ship per turn without emergency build.
The religious/pysic race, on the other hand, builds at 3899. Hitting emergancy build takes them to the same speed as the Hardy race, but of course only for 10 turns. The Time Shrine, maxed, gives a 15% bonus- LESS than the bonus the first race has to minerals without even having to research or build a thing. And it doesn't stack with the System Robotoid factory, so once the Hardy player has one of those the advantage goes away- the factory produces twice as much effect, BTW.
The religious race can build a high-tech BC in 5 turns. The hardy race can build the same BC in 4 turns, and maintain more of them.
EDIT: hard maintance 2224. Relgious maintance 4277. I'm not saying these might not need toning down, but they aren't unstoppable.
EDIT again:
"Even if you only have DUC or PPB, you will smash the enemy as you hit with every weapon every time."
Hitting 100% of the time won't compensate if your ships are inferior. PPB isn't an inferior weapon, actually IMO it's more unbalanced (relative to cost to get it vs benifits) than the Talisman.
[ October 13, 2002, 01:07: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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