Re: which grafix tool is best?
"Aren't we talking about a game here? SEIV is a game AFAIK. Texturing is still used to some degree IINM."
There is a pretty large difference between a static rendered image and a in-engine model! None of my Bryce ships would work for any known game engine; they have far too many polygons. Se4 however, handles them fine..because as BMP images, polygon count no longer matters.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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