Re: Problems with "New" Organig Armour.
Pardon me for being slow, but what exactly is the change in OA?
Previously it worked by building a regen pool from the regen rates of all existing OA comps (originally until they were first destroyed but later fixed to continue adding regen points after being restored) that was then depleted for in-combat repair of OA comps while still being added to by all existing OA.
That was how it used to be. Now it sounds as if you're saying that the regen pool has been scrapped and damaged OA is only regenerated from the regen points of the remaining OA's. that would mean that a ship with 5 OA III's that has taken enough damage to destroy 4 would then take 5 turns to regenerate 1 OA comp, etc. (but with the capacity to repair all OA at the end of combat so long as one survives).
That is a huge shift!
And what is all this talk of regenerating partial damage? Currently there is no partial damage, any damage that doesn't destroy a component gets handed to the next shot as a bonus to damage (with rare exceptions). Is that sopposed to be changing too?
If not then OA is hosed even more, as smaller weapons can whittle away at OA without engaging the regen.
Is this depiction of the proposed changes accurate? If not then how?
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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