Re: SE IV future
I agree. For quite a while early in this game's run people were spending their time making the AI more challenging. And developing tactics that would work against various threats a human would mount.
Now, the urge is to achieve some perfection of balance so that advantages are perfectly countered.
I submit that these two points of view are mutually exclusive. And I don't understand why the second one seems to have won some sort of effort on MM's part for hard code changes. I really think people should carefully read Q's post. It really points out a number of ways in which the balance can be altered without a hardcode change.
The transition from developing more interesting tactics to trying to cripple another's exploitive tactics was not a smooth one. Although it was a long time in coming and not as noticeable at first.
A while ago, the first cryptic message came. I hope someone remembers it. Someone said to be certain before a PBW game that all rules were worked out or some such foo. There were a few more Messages on "PBW etiquette". These Messages had no real content. I distintly remember Geo saying something to the effect that this sort of thing can't be perfectly achieved, so some flexability is required.
So, I say again, who got spanked, so badly, by whom, that hardcode changes are needed?
[ October 13, 2002, 11:44: Message edited by: Arkcon ]
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