Re: SE IV future
Geoschmo I estimate you and your opinion very much but your statement that "these are bug fixes, get over it and adapt" seems a little bit too simple in my very humble opinion.
I don't want to argue about the definition of a bug but why was the skipping shields of engine overloading weapons a bug?? And then are the shields skipping of shield disruptors and weapon overloading weapons also bugs?
The argument that the crew conVersion is not realistic if there is no crew is of course valid. But if you build (and that's what you can make the AI do) a ship with crew and master computer and you destroy the master computer why is the ship still immune to the allegiance subverter? And why can a ship where the crew quarters have been destroyed (but never had a master computer) still be converted?
And why did MM remove the possibility of the allegiance converter to act on units? A possibility that was never used in standard SE IV. I was just an possibility for modders.
I don't say that SE IV is bad or MM does bad work. But you can't deny that in the Last time there have been things removed from the game in an irreversible way. And that's the point I am worried about because it goes against the major advantage of SE IV: it's flexibility and variety.
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