Thread: SE IV future
View Single Post
  #39  
Old October 18th, 2002, 01:45 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: SE IV future

Quote:
Originally posted by Taera:
What i ment was opening a topic strictly moderated by local Moderators to delete all topics which have anything else but ideas. This way it could stay clean, i guess. But i can see your point. Ohwell.
I wasn't trying to say noone should do that. It can't hurt. I was just pointing out that it had pretty much been done a couple times already and it didn't result in all these changes.

Quote:
Originally posted by dumbluck:
The way I see it, MM could do 2 things to finish the AS.
2. Make the MC and Crew Q/Life S/Bridge incompatble (ie. you can only mount one or the other) This way, a Crewed ship isn't immune from the AS.
From a game play perspective this would be good. You would probably get some complaints from a realism perspective though. I would love to see this idea expanded on. We have suggested to Malfador some way to have techs that are prevented from being on the same ship, not just these two. If he could add it as some sort of ability then we could mod it in ourself wherever we want.

Quote:
Originally posted by dumbluck:PS. Did anyone find out if the OA will regen after combat if all of it was destroyed in combat?
It does not. But it can be modded to do so.

Quote:
Originally posted by spoon:
The lack of concensus is exactly why MM needs to head the effort of game balance. Why would you want to play a mod that goes against your erroneous conclusion that PPBs don't need balancing? (hehe! resist the bait!)

I want to use torpedos in a competitive game! I want to build those terraforming facilities! A few small changes here and there. That's all I ask.

-Spoon
Why should Malfador head the effort to fix the game balance when we can't even convince him the game is unbalanced? A lot of us would prefer he not even waste time making data file changes and concentrate on hard code changes only, and you want him to spend time moderating a "blue-ribbon commision" on game balance issues?

The point is that those are things you can change. And yes Malfador could change them too, but no matter what he changes them to not everybody will be happy with them, so some of these things it's like, why bother? Of course the same could be said about hard code changes I suppose, but at least in those areas it's not like we can change those ourselves if we don't like them.

Obviously if there were some area that was clearly out of whack, and there was an pbvious change to fix it that didn't unbalance something else, I would be all for him changing that. And he has done so in the past. Missles and PDC are a good example.

But since there is no consensus on these things, and everybody can easily change them on their own, there is no real incentive for Malfador to change them.

I can't tell you the number of people that have come out on this forum with grand ideas for a "Game Balance mod", and cited all these wonderful examples of what's wrong with the game and what they were going to do to fix it. I even decided at one point to do so with my "Art of War mod". And to date I have seen none advertised as being complete, including my own. Many mods have changes to these areas, but they are all just parts of a mod for some other purpose, not really a strict "Balance Mod".

So one of two things is the case here. Either it's harder than people think to make all these changes in the stock data files (A couple of hours? ) or once people got in and started making changes and playtesting they realized the stock game isn't all that unbalanced to begin with. In my case I can tell you it was a little of both.

Not wanting to play mods is no excuse at all. Modpicker makes it a breeze, and I can even set them up on PBW for multiplayer play, and do so all the time. I think people would love to play a mod that was complete. TDM gets played a LOT. But a lot of people only have so much time to play, so they don't want to be bothered playing a mod that is only half done, or doesn't really do any better than the stock game.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote