Re: Giant Stars?
Mylon: Agreed, although sometimes I'm prepared to forget about realism for the sake of gameplay.
I guess you could use the Oort cloud or whatever else you call that gigantic shell of asteroids (theoretically) found around every solar system. I mean really, even if you were to take the asteroid belt between Mars & Jupiter you probably have enough matter for a smallish ringworld, but in the game that would get you one planet. A ring of sphereworld would also be thousands or millions of times bigger than it represented in a game as well (in terms of facility, population space) but that's just the way the game is.
SE4's star systems are basically nothing like realty, and you just have to accept it. The planets don't move, they're too close together... you could go on ages picking holes but eventually you just have to accpet that it's an abstraction, nothing more.
[/Ramble]
|