Well right now I'm focusing on actually playing Proportions to get the feel for everything before I make any changes. I'm considering making two Versions of the mod. One Version is purely a mix of Proportions and Devnull, and the other Version would be my own touches added on.
For my own touches, I'm tossing out the city foundation idea and am considering raising the production bonus for larger populations. I'll probably also remove the upgrading between cities (but nearly halve the cost of them), quite possibly remove arcologies (too expensive!), and also adjust the cost of the I, II, and III Versions of complexes/megaplexes so they have the same costs. I'm at about turn 500 in a game and have a world with 7 megalopolii, mostly due to the constant influx of colonists since the very early stage of the game (3000M at the moment), and this is _only_ because of Hardy Industrialist + 120% spaceyard + temporal space yards. I'd like to see the pace quickened a little. PVK aims for realism, I just like a fun game.
I'm considering lowering the production bonus of successive space yards and raising the production bonus of extra colonists to a pretty high amount. This will hopefully speed in building of infrastructure to some degree and keep the emphasis on population size rather than production facilities. I think being able to apply HI + space yard bonus to non-space yard construction would ease the major jump in production after a space yard is built, if this was possible.
Another change I would like to do is decrease the damage of point defense weapons (and likewise, the damage resistance of many seekers by the same proportion) and allow them to target anything. This would be fun (since there's no reason they couldn't fire on larger objects) but introduces the problem of them firing on ships rather than the more important seekers. Either way, the range of Point Defense Beams needs to be greatly increased to make them worthwhile. Currently PDBs are quite useless except against those fighters which even PD weapons have problems with, but with a much larger range (up to +10) they would be much more effective in swarms, allowing an entire fleet's PD weapons to stack, and thus give them more utility.
[ October 23, 2002, 01:07: Message edited by: Mylon ]