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Old January 13th, 2001, 05:23 PM

HAL HAL is offline
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Default Re: Mines could add a lot of game depth

I generally don't like mines in SEIV. They take a lot of work, and even though the AI is currently dealing with them very well in my game, the general consensus is that the AI doesn't handle them well.

However, changes that I would like to see to mines are as follow:

1) Minefield decay. It is amazing how this large group of mines doesn't float away or disperse.

2) Mines with a hit chance on a ship base on the density of the field. One of the current, problems is that ships entering a minefield don't even get the chance to avoid the mines. Given the size of the tactical space this not a good thing.


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I'm sorry Dave, I'm afraid I can't do that.
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I'm sorry Dave, I'm afraid I can't do that.
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