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Old October 25th, 2002, 07:24 AM
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Default Re: P&N Bucky Tube Gel Armor

Quote:
Originally posted by Suicide Junkie:
I need to come up with a good policy on BTG...
If I have a maximum BTG on ships, with BTGs beyond that costing 1kt, it would be worse than Armor 1's.
One BTG per ship/unit. Ship-size / Unit-size specific mounts. 0kT for the BTG, but, ludicrous costs (10,000 of each resource), and very high reduction rates (1% per 25kT, or fraction thereof, of the unit/ship's size).

Similar to how I'm doing engines for my mod, using "m/QNP" ... in fact, I may steal the BTG component, with the mount idea above ... heh!

Quote:
For ships, I think I'll allow the below-max BTG to cost a small negative in minerals, since its replacing metallic bulkheads.
Beyond the limit (at which point your ship would be mostly composed of BTG), BTGs will cost more.
Hmm, negative costs WORK ... ?

Quote:
BTG for Sats and Platforms seems fine to me, and can be allowed to stand as unlimited.

Troops and fighters, and probably drones, will not get regular BTG. Instead, I'll make it an upgrade component for something else, or a maybe a mount for major structural items (Cockpit, lifesupport, engines, etc). It would add some structural points, and slightly reduced mass if possible without going to zero mass.
The mount idea above, and one per ship/base/unit, would balance the fighters out fairly, IMO.

Also, of course, the mount would need to adjust the structure of the BTG component, I suggest a ratio similar to the 1%/25kT rate. Figure out how much extra hp you want each ship/unit to get, and determine the base component structure from there ...
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