quote:
Originally posted by Blue Lord:
This so called "solid crusier" of you'rs seems moree like a support ship to you're missile ships. Would 1 of these cruiser's survive 2 hostile crusiers? I don't think this ship is independant enough.
These cruisers make up at least half of my navy, the rest an equal mix of Meson BLaster BBs/BCs (these actually have a single CSM V)and missile BB/DDs. The missile ships actually don't achieve much as I launch almost at max range, concentrate on just a few ships, and the Xi'Chung have a habit of backing up after they fire their Seeking Parasites. The cruisers inflict at least 2/3s of the casualties in every engagement.
I went into the simulator and pitted one Meson BLaster Cruiser against two of the following:
Xi'Chung Gorontalo II-class Cruiser
-Bridge, 2 Life Support, 2 Crew
-6 Ion Engine III
-2 Organic Armor III, 2 Shield Generator V
-2 Seeking Parasite V, 2 Lightning Ray III (Large Mount)
-1 Point Defense IV, Combat Sensors II, ECM III, Multiplex IV, Self-Destruct Device
In tactical combat, I can destroy both ships and still have half of my shields by dancing in and out of maximum range.
In strategic, its performance is less than stellar. Out of 40 simulated battles, it won 7 and lost the other 33.
It's effectiveness may also be based on my playing style. It may not be effective independently (not enough PD to fend off missiles/fighters, no missiles for stand-off planet bombardment), but I don't have single ships running around. I use big fleets largely composed of direct-fire CAs/BBs/BCs with missile BBs/DDs for backup and CLs for anti-missile escort. Auxiliaries include 1-3 CVs/CVLs, 1 Resupply Ship, 1-3 Repair Ships, and 1-2 Troop Transports.
Perhaps my original post should have said "A Solid Anti-Ship Cruiser Design".
It's also possible that my rampant success with this design has been due to the highly experienced 60-ship fleet that has been doing most of the fighting. After crushing 5+ Xi'Chung fleets (each 15-25 ships), it now has a 50% fleet bonus and a 20+% bonus for almost every ship (some from combat, some from Ship Training Facility).
quote:
I'd be curious about what Organic Dreadnoughts you've been going against, considering that Organic isn't exactly lacking in nasty range-8 weapons.
This is what I've been running into:
Xi'Chung Yungkia II-class Dreadnought
-Bridge, 3 Life Support, 3 Crew
-4 Ion Engine III
-5 Organic Armor III, 5 Phased Shield Generator V
-6 Lightning Ray III, 4 Seeking Parasite V
-1 Point Defense IV, Cloaking Device III, ECM III, Combat Sensors III, Multiplex Tracking V, Self-Destruct Device.
Their shields and armor make them hard to kill, but they almost never hit my ships and when they do the Lightning Rays don't do enough damage for it to matter.
[This message has been edited by Noble713 (edited 14 January 2001).]