Dumbluck: Thanks for the suggestions!
Done, Done, and Done
There's nothing currently planned for RGD tech. If you have some appropriate suggestions, I would be willing to add them
SJ's ToDo list for P&N PBW:
- add no-ai files
X add TDM formations
X add super popmodifiers file
X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones

)
X fix minor image/sound bugs.
X disallow unit mounts on DU autocannons.
X recheck weapons for unit mounting and clean up availability list.
- Change Allegiance Subverter into anti-boarding-defense Mental Shredder.
- Change Talisman into a vehicle mount.
- Add drones to Pirate races.
- Add seekers to fighters
X Repair small gravitic drive MP/kt settings.
- Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech.
X Extend unit shield mounts to cover mini-shield generators.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
- Adjust prices & supply use of weapons.
- Adjust facility costs to reflect labour.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.
[ November 09, 2002, 16:30: Message edited by: Suicide Junkie ]