
November 11th, 2002, 07:41 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: P&N for v1.78?
Quote:
Originally posted by geoschmo:
A Rube Goldberg isn't supposed to do anything useful though. Yours does, although not anything very well.
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I suppose that depends on one's definition of "useful" -- a 40kT gun, +1% to hit, +1% to defense, scan jammgiven the size, about the only useful aspects are, huge range and skipping -all- shield types.
Then again, at 5 damage per 4 rounds per 40kT, it's still simply not worth it (1.25damage per round per 40kT, which works out to less than 0.04 damage per kt per round ...).
The shields are just enought o be a teaser, as is the regeneration rate; the solar supply generation is laughably small; and given it's a 40kT gun with only 20kT of structure (too easy to ruin one SMALL part upon which the operation of the whole is dependant, heh), it's laughably easy to disarm.
This MIGHT be very useful early on, if you discover it (say) before turn 20. Maybe (an escort with one of those could be fun). but not likely.
Mainly the idea is, to try to do everything ... and fail miserably on all fronts.
Just wait, I'm trying to come up with a whole STRING of "useless but seems ALMOST useful" components. Perhaps eventually to BECOME useful ... so someone who pursues a Rube Goldberg Design -tech area- ... might EVENTUALLY come out on top.
If they aren't laughed out of the galaxy before then, that is.
[EDIT]
Hmm.
An entire Rube Goldberg MOD could be fun to play fora while. Lol.
Or make it a racial trait, heheh-
Hey.
I wonder, can you make a Racial Tech also be a Ruins Tech? Without duplicating all the components? 8) Might be an interesting idea, for some of the "lesser" racial techs (i.e. P&N's Living Ships, or Packrats, or the like).
[/EDIT]
[ November 11, 2002, 17:48: Message edited by: Pax ]
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