Re: Analysis of boarding parties.
Crew quarters give 4 boarding defense points. It has been that way since SE3 or earlier.
Ties go to the defender.
Boarding attack/defense points are multiplied by four to get the default decription of the number of turrets/troopers.
The defense strength of Crew quarters can be increased or decreased by adding a "boarding defense" ability to the component.
Proof:
A) One (1) cruiser with 1 modded boarding party providing 21 attack points.
B) One (1) cruiser with 4 Level 1 Boarding parties (5 points each, total = 20 attack points)
C) One (1) cruiser with 5 crew quarters.
Cruiser B attempts to board cruiser C. It fails.
Cruiser A attempts to board cruiser C. It succeeds.
Thus, cruiser C has less than or equal to 21 defense points. It also has equal to or greater than 20 defense points. (Since ties give unknown results)
Thus, Cruiser C has either 20 or 21 defense points.
Since 21 does not divide evenly into 5 (five crew quarters), Cruiser C must have 20 defense points.
Since 20 vs 20 failed to capture, ties must go to the defender.
(sorry Geo)
[ October 28, 2002, 03:33: Message edited by: Suicide Junkie ]
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