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Old January 13th, 2001, 10:54 PM
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LintMan LintMan is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

I'd like to add some more AI issues

1) The AI keeps sending ships and fleets into known minefields. If if hasn't swept the field, it shouldn't send any ships into it. (I'd also like the computer routing of my own ships to avoid entering known minefields, which I'm not sure it does right now).

2) The AI never seems to use troops to capture planets.

3) The AI doesn't seem to invest in enough research facilities when it is doing peaceful expansion, so on large maps or ones with few opponents (and thus long peacetime expansions), the AI gets way behind on research.

4) The AI often doesn't press its advantage when it has it. For instance, an AI at war with me entered a system I own with 2 newly colonized, undefended planets. The next turn, its cruiser just left the system without attacking, giving me time to build up defenses there.

5) The path routing for ships should be intelligent enough for the ships to know to make small detours to resupply (if possible) on trips it will not have enough supply to reach otherwise. (That goes for both the AI races' ships, and ships the player sends). In general, the AI needs to be smarter about range and shouldn't send out colony ships that have a 200 turn ETA because its detination is out of range. (It should be able to figure out whether the ship has enough range and send along a supply ship escort, or build resupply bases along the way first.)

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