
October 31st, 2002, 05:28 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: mods and games
Quote:
Originally posted by metro637:
Please forgive me, I am new. I found out that I can use as many human races as I want. I still don't know how. I followed the directions in the manual concerning adding races to the pics/races file. I get a msg teeling me that certain values are missing in the settings.txt file. I've tried doing this with several races. Can someone please give me a simple step by step guide with some examples or something please. I also want to play where civilizations have to research to discover warp points. What is the line of research for this
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When SEIV swear about settings.txt it means the race have pre-Gold. There are several recent threads on this forum how to replace AI files. Be sure you use most recent, gold-AI files as templates. Latest TDM is the best source.
The easiest way is to copy AI files from some other race and simply rename them. For example if you have ButtUglyMartians race, copy terran_AI_research.txt into ButtUglyMartians folder and change name to ButtUglyMartians_AI_research.txt Do this for all AI files. The only care should be about AI_general.txt that contains all race information. You certainly don't want to lose it !
Also, take care about advanced racial traits. For exapmle, if your ButtUglyMartians have "organic manipulation" race trait, all AI files should be imported from the race that also have this trait, like Xi'Chun. One more thing - be sure that both races have same HW type (rock, ice, or gas).
Almost all AI should handle "warp points not connected" rather well - it has a special state "not connected" that forces AI to research stallar manipulation ASAP.
[ October 31, 2002, 15:30: Message edited by: oleg ]
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