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Old January 15th, 2001, 09:07 PM
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Jubala Jubala is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

Just remembered something that has always bothered me about the AI in tactical combat (and strategic). When it attacks one of my major worlds with several base space yards in orbit it doesn't destroy them although they are practically sitting ducks. It shoots at my ships until it can range on the planet and then it just forgets anything else is even there. It keeps shotting at the planet even long after all weapon platforms are gone and it can't shoot back while my remaining ships, sats and armed bases pound it's ships to scrap. It should realise what a heavy blow destroying my base space yards would be and do that! I do it all the time. It should also realise that it's getting killed by things that shoot (my ships) while it is shooting at something that isn't shooting back (my planet).

I also think that when it attacks a planet heavily defended with weapon platforms and it has no chance of destroying the platforms before it dies it should stay out of range and just blockade the place while waiting for backup. If the enemy comes with a stronger fleet before backup arrives, leave.

Oh, this isn't really AI oriented, but I would love a ship/fleet command called "Done" that removes that ship/fleet from the next/previous line (whatever) for those times when you want to leave it somewhere but there are enemies insystem so sentry doesn't work. A guard command would be good too so you don't have to click done every turn if it's a drawnout situation.

Conditional orders would be good too. You know, a bunch of "if this do that" and a catchall "else do this" for all situations not covered by the "if this do that" orders. That way we could give "Blockade until enemyfleet of strenght X or more arrives, the goto Y" kind of orders.

Back to AI issues. Um.. Don't have anymore at the moment.
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