quote:
Finally, the number of facilities you could operate on a planet would be determined by population. It should take a nearly full planet to operate that size of planet's full allotment of facilities. The facilities in excess of what could be operated by the current population would be "idle". Idle facilities ones would be labelled as such on the facilities report, and you would be able to reorder the facilities in some list for each individual colony to enable the ones you want.
There's actually already a flag for that in one of the data files. I think it would be interesting if there were greatly relaxed limits on the number of facilities built, but population limited the ones in use. Make the flag a facility-based variable, not a game-wide variable, so Cargo facilities take fewer people to man than a shipyard or some others. Then rework the robo miners facilities to provide additional manpower for facilities instead of increased output.
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