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Old November 8th, 2002, 03:24 AM

Hotfoot Hotfoot is offline
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Default Re: Bugs in Gold v1.78?

Quote:
Originally posted by geoschmo:
Hotfoot, in the latest beta patch the drone launching bug is fixed. The ships are limited by strategy to launching a maximum of 20 drones per enemy ship, however with a ship with less than 20 drone launchers I get one launched per launcher per combat turn until the 20 are launched and then no more. This is how it is designed and it is working correctly.
Okay, so it doesn't launch an obscene number right off the bat, but rather launches the proper number? Does it behave as it should outside of combat as well? (so we don't have the 16 million drone planets)

Quote:
I noticed something else kind of interesting. It might explain why this bug wasn't noticed earlier. In 1.78 it doesn't really launch all the drones in cargo, but it is launching more than it should. The rate doesn't seem to be linear. With one launcher I get one drone per combat turn, which is correct. With 5 launchers I get 15 per turn, which is 3 per turn per launcher. With 25 it's launching all the drones in cargo, but I think that with 25 launchers it's just that the launchers can launch more than the ship can hold.
Actually, with 5 launchers, it seemed to be launching 25, so long as they were all of the same drone type. I made a small correction in a previous post. Note the progression is exponential.

With 25 launchers, you can launch 625 drones per combat turn, and 10,000 per game turn in Version 1.78.

+++Edit+++
Ah-ha! Wait, I got it now. I was losing track of the numbers past the first launch because of the way it showed it to me. It's actually n+(n-1), where n is the number of launchers on board. That's where the number was being decrimented. So at first, it's 5 drones, then 4 more, then 3 more, then 2 more, then 1 more, then 0 more until the next turn.

5+4+3+2+1=16

For some reason, I was thinking that 5 out the first time translated into 5 out every time. Okay, problem solved.
+++End Edit+++

Quote:
Of course none of that will matter when the next patch goes public cause it will be working correctly then.
Good, glad to hear it.

[ November 08, 2002, 01:32: Message edited by: Hotfoot ]
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