
December 17th, 2002, 10:50 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by Thei R'vek:
I found two other bugs with v1.78
The first one is rather obvious if you actually try to add a fighter GROUP to a fleet. I got sick of shift-clicking 20 fighter Groups per turn so I added them all to a fleet and that fleet's supplies became ENDLESS.
The second one is something nobody but me would ever notice. It's rather simple, if you have a friend who plays SE get them to play you in a 2 player game or run 2 empires yourself. Have two planets run emergency build for 10 turns and on turn 10 trade the two planets. Both space yards will return to normal build rate with no slow build time.
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I cannot confirm the fighter thing. Are you sure about that? Any more specifics?
I can confirm the second one however. That could be a pretty significant exploit in a multiplayer game with partners. You should send that to Malfador right away.
Geoschmo
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