
November 7th, 2002, 07:55 PM
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Join Date: Jan 2001
Location: Ohio
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Re: Emergency Propulsion in Simul Games
Sj beat me to it, but...
Quote:
Version 1.42:
13. Fixed - Simultaneous Game: Using Emergency Propulsion Pods would not always work correctly. Please note: You want to use the emergency propulsion pods at the beginning of the turn in a simulatenous game (your first orders before moving). Since these pods actually increase your speed during phased movement, if you try to use them at the end, you may not actually get the remaining movement points.
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Ed, it's only in the sequential turn game that you use the EP after moving. Because there you cannot exceed the total unassisted movemnet of the ship as you say.
Geoschmo
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