Re: Any One Here Still Play
Let me see... how many games have been mentioned... if I miss a few it's because I didn't write them down, or never played them and don't have an educated opinion.
Civ2 - I swear, this game is one of the BEST games ever created in the history of computer gaming. Everything is perfect, everything is balanced, my only ***** about it is that they use settlers to do terrain improvements.
Civ3 - This game was a big disappointment. The units are unbalanced to say the least, it still uses settler type units to mess with terrain and the Strategic Resources, while an interesting idea, are poorly done. No matter how large I am, the new resources alway show up in someone else's territory.
Alpha Centauri - This is another good game. My favorite thing is to go as the Giains and then just use mind boils to kick the living daylights of all the other factions. At the end of the game when the fungus is blowing up in ten places every turn, destroying all my improvements, I'm even better off then before! Still need to use settler type units for terrain though. It maddens me no end.
What would I use instead of settlers? Good question, glad you asked. I like what Call To Power did. Every turn a certain percentage of total empire production went into a 'Public Works' account. You then spent from that account to built roads and change terrain. You can change the amount you send into the account from 0-100% but the more you send to public works, the less you have to build buildings and units with. Interesting idea, I hope to see more of it in the future.
Reach For The Stars - Interesting game... in a scripted linear kinda way. No real ability to do much in it then read a script. Not real fun after 2-3 times through max. And the random game AI sucks it own ***.
Rebellion - My biggest beef with Rebellion is that disasters and heavy bombardments will not only destroy troops and facilities, it will remove your ability to rebuilt them in the future.
I've had 15/15 systems go to 2/0 after a bad disaster. That's like having a Large Breathable planet go to a Tiny Unbreathable. Other then that... I think it just takes a bit to long to get going. I wish it would give X amount of troops and facilities and you get to choose roughtly what planets they are on at the start.
Moo - I still play this game a lot. I have a roughly 50/50 win/loss ratio on the hardest setting. Clue is smaller ships win, numbers overwhelm all.
Moo2 - I like the game fine. The ability to customize ships was great. The down side was that super productive planets couldn't build multiple units at once. Nor can SE4 or most other 4x games. to bad I lost the CD a while ago.
Conquest of the New World - This is a fun little game. Older then hell though. If the computer players get a big economic lead on you, like they have 3-4 citiies and you have one... you are dead, just a matter of time. If you can get 3-4 cities relatively quickly you've already won. Get a decent army, either through a lot of expensive training, or kiling the natives and the war for independence is a piece of cake. The combat engine is really the best part of the game. Two big armies clashing in a new (old?) perspective of turn based tactical combat.
I really want to get my hands on Moo3 when it comes out. Also, anyone know where I can get Moo2 cheap?
Did I miss anything?
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Don't worry. Somewhere, somehow, I'm slowly losing my mind.
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