Re: AI DEAD MATCH CONTEST!
I still have the tech files I used for the old AI Challenge. They were used for a playaer controlled observer race since one player race is needed to run a game and a human player with full AI control runs differently than a full AI player.
With your SE4batch program running, 1 on 1 duels should go very quickly. The only problem I see is if two friendly players ally with each other and remain approximately equal in score. Then they will never fight each other (no MEE).
Might I offer a suggestion to judge races on style and originality as well as brute combat effectiveness?
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