Re: BORG AI lacking punch
@Unknown_Enemy,
Thanks for the reply.
The "waste" of resources isnt usually a problem as long as the AI has been given at least a medium bonus - normally their storage is full and excess resources are simply lost (hence I saw no problems with making heavily armed colony ships). I havent quite worked out how to force the AI to spend all of it resources rather than losing an excess every turn.
Your observation about the combat is interesting however. On a one on one basis, the Borg ships (and any of my AI for that matter) are usually outmatched by other AI as I have designed the ships to be "jack of all trades" so that they have the components to deal with all situations. In fleets however I have observed my AI's ships perform quite well. Can you tell me what weapons the Borg ships were armed with? The Borg usually build a lot of missile armed ships early on before switching to PPB's and later Borg Null Space Projectors.
I have made the Borg Technology reasonably expensive to research in an attempt to maintain some sort of play balance but they do have a fair bit of stuff to research early on so they are not particulalry powerful early on (their only advantages early on are their regenerative armour, ability to board and their small repair bays). Weapons wise, they are no better than anyone else until mid game when they get their Borg Null Space Projectors (BNSP's). An option I had considered was to eliminate their use of PPB's and advance BNSP's on the Borg tech tree. I welcome your thoughts.
Regards,
GE
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