Re: ship mainenance cost
Actually, I agree with alasyr; a battlestation with 14 remote mining/farming/extracting components works pretty well. I have a couple of these, with 10 robo-miners and 4 robo-rad extractors (I'm using temporal tech, which requires a bit more radioactives than others), and they work great - 11kT minerals per turn, 4kT radioactives, and the maintenance is around 10% of that. The only problem is they took forever to build (space yard I component, 2 turns at normal build and 10 turns on emergency, for total of 12 turns each).
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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