Re: Cashing production
There is one difference, though (as I recall, not having played either MOO game in a while). No matter how many resources you have piled up partially building that "100 satellites" or whatever, when you switch production to the new cruiser design you only get 1 ship. All resources above the amount used to build that ship which you move to the top of the que are lost. In the MOO games, the production que worked like the SE4 research que with "divide points evenly" turned off. So, let's say that your new cruiser design costs 1000, "something big" costs 15,000 and when the tech to build your new cruisers is in place you have 10,000 on account towards that "something big". So, you add 10 cruisers to the que, reorder the que & delete "something big". In SE4, you get 1 cruiser next turn and the other 9,000 is lost. The rest of the cruisers get built normally. In the MOO games you get all 10 cruisers next turn.
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