Re: Damage Calculation
Here's the sequence as far as I can tell. This is all stock SE4, some of this can be modded. This also applies ONLY to direct-fire weapons; seekers are different.
1) We add all the attack percentages.
2) We deduct all the defense percentages.
3) We deduct 10% for each square of range
4) The chance to hit is capped at 99% or 1% (i.e. 130% hit chance is dropped to 99%, 0% hit chance is upped to 1%)
5) Religious talisman, if any, sets the ship's hit chance to 100%
6) Hit check, hit or miss time..
7) if hit: damage. For normal weapons, Shields are hit first, then components with the Armor ability.
From there you're on your own..it's fairly simple up to this point but damage is weird and complicated.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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