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Old November 16th, 2002, 04:41 AM
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Default Re: Damage Calculation

Thanks Phoenix-D for your list

I am wondering if we can expand on it to include the special cases.

ATTACK BONUSES:
Racial characteristic (aggressiveness)
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Fleet Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Chassis bonus (ex:
..fighters 50%

DEFENCE BONUSES:
Racial characteristic (defensiveness)
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Cultral trait: space combat
Ship Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Fleet Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..fighters 40%? bonus

[EDIT]SPECIAL CASE
Religious talisman sets the bonus at 100% (cannot be modified by the attack/defense bonuses)

[ November 16, 2002, 02:46: Message edited by: tbontob ]
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