
November 17th, 2002, 09:09 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Damage Calculation
Quote:
Originally posted by tbontob:
Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
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OK, how about:
We should include the note that:
The % to hit can never go above 99% without the talisman
The % to hit can never go below 1%
So, after "mechanically" applying the attack and defense factors, we have to apply these range checks.
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