
November 19th, 2002, 02:09 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Damage Calculation
Quote:
Originally posted by Kamog:
quote: Originally posted by tbontob:
Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
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OK, how about:
We should include the note that:
The % to hit can never go above 99% without the talisman
The % to hit can never go below 1%
So, after "mechanically" applying the attack and defense factors, we have to apply these range checks. Sorry Kamog
But your question brings up a good issue in that I have to change the special section somewhat to make it more understandable to the readers. Originally, the 1% was in there and I thought my phrasing covered it, but obviously it did not.
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