Evil mod idea about missiles
I was looking at some of the mods on the mod board and remembering some comments about how missiles aren't as effective against human players later in the game. I came up with an evil thought: why not increase seeker speed for all weapons to something like 8 or 10?
It would give less opportunity for point defense to engage and very few ships could back away fast enough to get out of range. Also, missiles -should- be incredibly fast compared to the ships they target.
Okay, I'm evil and I like missile swarms. If this isn't evil enough I'll think about lowering the reload time on the launchers to 1 or something. Hmm... will the game fail if you set the range past 20?
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"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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