View Single Post
  #6  
Old January 16th, 2001, 07:26 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Evil mod idea about missiles

The most realistic way to make missiles more effective would be to have the computer target more than one ship. Even if it doesn't have MultiplexTracking, it shouldn't fire a second salvo at a ship that's already being chased. I've encountered AI fleets with several missile ships, and every missile gets fired at only ONE of my ships. (This is using the V formation, for which the leading ship is the lone closest ship.) So, of course, I just run that one away and attack with the others. And if the AI does have MultTrack, it should use it -- target every enemy ship with at least one missile before sending a second one against a ship. And hold some in reserve -- don't launch 30 missiles at one ship just because it's the only one currently in range!
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote