Re: Evil mod idea about missiles
The most realistic way to make missiles more effective would be to have the computer target more than one ship. Even if it doesn't have MultiplexTracking, it shouldn't fire a second salvo at a ship that's already being chased. I've encountered AI fleets with several missile ships, and every missile gets fired at only ONE of my ships. (This is using the V formation, for which the leading ship is the lone closest ship.) So, of course, I just run that one away and attack with the others. And if the AI does have MultTrack, it should use it -- target every enemy ship with at least one missile before sending a second one against a ship. And hold some in reserve -- don't launch 30 missiles at one ship just because it's the only one currently in range!
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Give me a scenario editor, or give me death! Pretty please???
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