Re: Satellites and the Need for Fighters at Games Start
God Emperor, You could Mod some planet launch only fighters for early game. And I agree on the fighter bay size issue, however my bay mods launch about the same number of fighters as the equivalent number of 30kt bays. You might want to reduce that and their storage capacity as well.
I have considered 'getting rid of' crew quarters and using that requirement for other things I might want to FORCE on hulls. Just a thought.
Another solution to the bays on transports issue may be to just up the minimum percent that must be cargo, and remove the cargo field from mine layers and sat bays so they don't hold cargo or count there, they just launch junk. Actually been thinking of doing that myself.
I just posted some recent ship work in the MOD section for SE4,( not the lame topic area I started by mistake), my most recent Fighter Bays are in the ComponentsMisc file there.
[This message has been edited by Tenryu (edited 16 January 2001).]
|