Re: Satellites and the Need for Fighters at Games Start
I'd prefer leaving combat deployment in, and taking CSMs out of the starting tech suite. But that's because I don't like the massive power advantage they have over all other weapons at the start. I don't think sats with depleted uranium gun 3s would be nearly so abusive. But a player could still use a sat-deployer to place a defensive ring of sats around a planet (since the program tends to stick them on the wrong side or in other inconvenient places) as a way to have them actually protect his worlds.
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