Re: Point Defence and Maximum Weapons Range orders
A possible thought I had an an interim fix to the problem was to redesign the point defence component with a much longer range but have the damage at long range as only 1pt.
eg:
Name := Point - Defense Cannons IV
Description := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num := 66
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Weapons
Family := 2005
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Point-Defense Weapons
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Point-Defense
Ability 1 Descr :=
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng := 55 55 55 55 55 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Torp
Weapon Display := 21
Weapon Modifier := 70
Weapon Sound := pointdef.wav
Weapon Family := 6
Will let you know how my play test goes....
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