Re: More Realistic Ruins
I think that the Ancient Ruins feature should be completely redone. Techs should be more exotic, more useful and less powerful than they are with a rare "conventional" tech.
How about this: break all ruin techs into level1, level2 and level3 to research which you'd have to research appropiate Archeology research project?
I think that multiple tech-field requiements do work in SEIV.
EDIT: edited to make more sense
[ November 23, 2002, 06:14: Message edited by: Taera ]
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