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Old November 23rd, 2002, 03:08 PM
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Default Re: More Realistic Ruins

Quote:
Originally posted by Taera:
How about this: break all ruin techs into level1, level2 and level3 to research which you'd have to research appropiate Archeology research project?
I think that multiple tech-field requiements do work in SEIV.

EDIT: edited to make more sense
A very good idea, require that you have an Archeology Theoretical Reasearch before you got ruins tech is a good idea. The AI could be hard coded to only research that tech if it saw ruins it could reach quickly.

Under the heading of random ideas, how about getting ruins tech some way other than colonizing. Say if your ship had some sensors (perhaps researched under Applied Archeology I), and stayed in orbit and got the tech over a time period of 5 turns or so. The ruins would remain, and someone else could get them -- unless you colonized, then they'd still be lost.

Instead of rushing to and maybe fighting over ruins, we would always be fighting over ruins

[ November 23, 2002, 13:09: Message edited by: Arkcon ]
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