Re: New Strategy \"Hit and run\"
it works already except for the 'dont move if you cant evade' part. just create a strategy, primary is max range, secondary is dont get hurt. I use it for my blocade fleets since i dont use missiles much. I tell the blocade fleet to use that strategy and to not fire on planets. every so often they wander too close to a planet (since the computer cant stop moving them for some reason) but as soon at the planet launches seekers they back out of range.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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