Re: New Strategy \"Hit and run\"
Here's an idea that might be easier than attempting to teach the AI how to fly in circles, why doesn't MM make the tactical combat area bigger, large enough so you can't reach a corner or an edge, or even eliminate all edges, that way, if you want to outrun an opponent you can. This would make for the option to retreat from combat and puts an emphasis on tactical ship speed.
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Vir! You have made a mess of this post once again, now give me a large cup of brivari so that I may begin to forget the bad times and remember the glory of the great Centauri Republic.
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Vir! You have made a mess of this post once again, now give me a large cup of brivari so that I may begin to forget the bad times and remember the glory of the great Centauri Republic.
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