Re: Exodus mod -- suggestions welcome
Good ideas..
"Let's see, what next. Ah yes, mQNP -- Exodus will use the mQNP model. This means bigger ships will inherently use more space to move a given speed ... but willhave more space left AFTER engines, as the space needed will be a percentage. mQNP has been discussed elswhere in the forum, so I won't go into it at length (again) just now"
Suggestion: is it possible to do *both*? Simulating one engine type being a big, single engine in the back, as opposed to another type with lots of itty bitty engines. Probably not, but it might be worth a shot..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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