Thread: game styles
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Old December 3rd, 2002, 01:21 AM
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Default Re: game styles

Sounds to me like there is a counter-design to just about any design*, which is as it should be. I think Fryon is missing or belittling a few strong points in favor of organic weapons and armor, but he's obviously such a strong player, that I won't bring those up here.

(* except maybe the Talisman, and I think ramming is made far too easy)

One though is that distribution of resources is still important in late game because of reduced build times, and that resource conVersion has a cost, and being able to use rich organics resource values is another factor.

Another I can't help mentioning is that organic armor is extremely cheap, and even though PPB's and DUC's have good damage per kT, they don't have very good damage per _resource_, which determines the number that can be built and maintained.

As for normal armor becoming unuseful after strong phased shields are developed, that may be sort of true from a superiority-design perspective with certain assumptions. However there are still some other uses besides the "Last 10 kT" use. Cheap ram-ships, defense against shield-damaging weapons, and combination with emissive armor, are all still effective uses of standard armor.

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