Re: thinking: OA vs CA
The problem is the ratio of the damage each armor can absorb to the damage that weapons, especially weapons using mounts, can deal per turn. Modding OA to be larger and have more regen per component could help to balance this out and make it more effective. But then it becomes harder to use with small ships. A mount for armor is now possible but cannot adjust the regen rate. Hmm....
I think the ratio of weapon damage to component damage in the whole game is 'out of balance' anyway. We need to boost damage of all components or reduce damage of all weapons, or something.... Once you get more than 4 or 5 ships in a battle it's just too easy to concentrate fire on one ship and blow it to bits instantly. That sort of stunt should require a major difference in tech level or a really huge difference in forces or ship size. Or total surprise, but that can't be properly factored in without an initiative system.
[ December 02, 2002, 04:08: Message edited by: Baron Munchausen ]
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