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Old January 17th, 2001, 12:26 AM

Nyx Nyx is offline
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Default Re: The Ship Class You Use Most

quote:
My question to both of you: Are you using this design to exploit the bug where stellar manip devices do not consume the supplies they are suppose to? They are suppose to use 1000 - 4000 supplies each from the description. I emailed MM about this bug, but have not heard a reply yet.
WhiteHojo, I believe with the right supply storage level a lt. cruiser could work, my design is like yours, but since I've yet to research QR component, I include solar collectors to regain lost supplies. I can not recall if it fits on a lt. cruiser or if I use the next biggest size.


Not really. I keep a few of them in a fleet together with a repair-facility-equipped cruiser to repair the consumed components. It also has four solar collector IIIs (or a quantum reactor and/or emergency resupply pods) so the fleet as a whole has more than enough supplies even though they don't get consumed. I just find that this way I get my stellar manipulation much faster than if I try to make a self-sufficient design. Back in SE3, I used to make a big ship with planet bombs, planet makers, and a repair facility all in one. I tried it in Se4 but it took too long to build. Having three diffferent shipyards working at the same time and then combining the ships into a fleet is much faster. I do, out of laziness, sometimes take advantage of the bug with my warp-gate ships. But by that point it doesn't really matter as I have about 4 times the combined power of all AIs and/or my human opponent's permission.

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