Re: The Ship Class You Use Most
In the very early game I tend to use Escorts and pirate my ship construction tech from my first opponent.
After that I tend to go through a phase using LCs for most of my warships, then move on to BCs when I get the tech.
I've never really been too fond of BBs or DNs, since they have less engine capacity, and I try to keep my fleets as fast as possible. For the same reason, I generally don't use transport hulls, the small savings in minerals is more than made up for by the increase in speed. For a small transport you're effectively just spending an extra 150 for that Last engine when you change to a destroyer hull. I also like the extra flexibility, in case I want to fit an extra component or two too many for the 1/2 cargo spaces restriction.
In general I find smaller specialized ships to be more efficient than giant multipurpose ships. I'll typically build a tender to go along with my fleets with a repair bay, solar collectors and scanners. This frees up space on the warships for more weapons and I find it easier to customize a fleet for a particular situation by adding more/less tenders (and point-defense ships for that matter) than to design ships with a particular mission in mind.
While I'm on the subject of hull classes, has anyone else noticed that the Small Transport and Colony Ship hulls are identical - and that Colony components are treated as cargo? Doesn't seem to make a difference which you use in single-player, but it might be useful to use the transport in a multiplayer game to make your colonizers less obvious to you enemies.
Warfare is the greatest affair of state, the basis of life and death, the Way to survival or extinction. It must be thoroughly pondered and analyzed.
-Sun Tzu
Ungor
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