Re: Engines/Supplies/Magazines
Well, what I am doing is to make matter weapons cost supplies, and energy weapons cost radioactives.
Bombardment missiles for example, use hundreds of supplies, while lasers and energy beams use next to nothing.
Defense ships can carry all the cheap supply sucking weapons while they sit on resupply depots, and attack ships will need some pricey, efficient weapons in order to effectively run campaigns.
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Things you want:
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